Replace VERSION with the version of Complementary Shaders that you are using (so f.e. txt file in your shaderpacks folder and name it: ComplementaryShaders_Ģ. If you want to apply the same settings as I have in my game, follow these steps:ġ. Materials > Normalmap Related Settings > Parallax Occlusion Mapping: ON Make sure the following setting is turned on (in Complementary Shaders): Watch this video or this video (thanks CraftStones!) to see how to install the pack! Complementary Shaders is based on BSL, so downloading BSL would work as well! I recommend getting Complementary Shaders as my resourcepack has been optimized for this shaderpack. In order to see the effects added by this resourcepack, it is required to have Optifine installed with a shaderpack. If you create any cool screenshots/videos/other content using this pack, please let me know! I will consider adding it to this post in order to promote the pack ) Here is a quick comparison video showing all of the currently updated textures, as well as their vanilla counterpart: This means the textures have more depth to them, and light sources can reflect on their surfaces. This resourcepack adds PBR based details to the regular textures of vanilla. Hey there, thanks for checking out my resourcepack: Groovy. HTML Groovy | Vanilla Textures with improved lighting and depth! | Shaders by pizzanakin.Groovy | Vanilla Textures with improved lighting and depth! | Shaders by pizzanakin
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |